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    Home»Gaming Phones»‘No other studio has made such a game before’-where the winds meet the developers to build the final-free toplay Chinese fantasy epic.
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    ‘No other studio has made such a game before’-where the winds meet the developers to build the final-free toplay Chinese fantasy epic.

    mobile specsBy mobile specsJuly 29, 2025No Comments8 Mins Read
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    ‘No other studio has made such a game before’-where the winds meet the developers to build the final-free toplay Chinese fantasy epic.
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    Where the winds meet At present, one of the most expensive sports sports. The western start of the developer Evestone Studio, it is a joint online world of the world in the world by more than 150 hours, a strong co -co -operative mode for four friends, and a joint online world through thousands of players for PlayStation 5, PC and Mobile.

    Explaining the lead designer Chris Liu, when we talk about the sheer scale of the game, “our main purpose was when we create this project.” “Of course, we have been in a lot of trouble. Since no other studio has made such a game before, we have not had much references.” Perhaps this is individuality that has led to the game in the Chinese market so well, where it has been available for a few months and has already received an important milestone of more than 30 million downloads.

    “The overall response has been great and we have received many positive reviews as a whole, Liu revealed.” “We had a conversation between the players on the Dwen (Chinese version of the ticket) and the Xiaoongshu (on a social media app). Some of them posted their videos and those videos produce many comments from others.” In addition, many players are brought into motion. I burst into most moving parts.

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    Liu also highlights the game’s “successful” manitization, depending on the sale of cosmetic items, season passes and pulling. He stressed, “We have no salary to win the elements in the game, so it is not that you can buy your power level.” “All of our minatization depends on the good looks of ourselves. It is purchasing costumes and mounts or visual effects for various skills and abilities. So it’s all about making yourself happy.”

    Discover a spacious saga

    (Image Credit: Netz Games)

    Historical five families and fixed in ten states, Where the winds meet There is a clear Chinese game that stands in the genre of Volksia Marshall Arts. The global version design lead soul hopes its appeal will cross the cultural barriers. “Instead of just expressing culture in a verbal way, we prefer to create an environment in which you can experience the entire voices of martial Justice.” “We let you experience the joy, sorrow, excitement of this era in the world of Volksia.”

    But what is the explanation of the story of Voxia? Western players may be familiar with the famous ‘Crunching Tiger, invisible dragon’ dynamic fantasy action, but I want to know more about the team intends to truly present ‘Voxia Spirit’. The narrative designers highlight the wealth of the “symbolic elements” in the stories of Aure Wang and Vera Du Voxia, which have all the way from the cast of the characters who specialize in special martial arts, and they are able to achieve great things, “according to the famous warrior, the famous warrior of the world.

    (Image Credit: Netz Games)

    With the ability to drive the sides of the trees or glide from the sky, even the most basic ways you interact with the world is clearly mood for Volksia. Wang added, “This role can be competed in forests or forests, and you will usually imagine that in a game you have to fight the bear either the skills or weapons or use hunting skills, but here we did something like Voxia.” “We provide players’ ability to use mystical arts (special abilities learned during the game). One of them is called a lion’s darling, so if the players are able to do so that they will easily frighten the bear.”

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    These imaginary elements are made up of the sequence of five families and ten kingdoms in the real world, which Wang says not only because it is a transitional period between the two most well -known family, Tang and the song “and is full of interesting stories, but at a time at a time” many titles of the game were not previously. ” This, in addition to the difference between historical records, makes it a period that is ready for expansion.

    “There are many stories and stories in Chinese history, but in many cases, they are not in great detail, and it gives us a chance to fill the spaces.” “I give you an example of a role in the game, Wang King, who is a general. He fought completely with his army, defending a fortress, until he and all his soldiers died in war. This is a real historical figure, but for him, he did not really know how to die.

    Master Super Power Martial Fighter

    (Image Credit: Netz Games)

    Since the name of this gender literally translates into ‘martial arts heroes’, it should not be surprising that fighting is an important part of Volksia. As a result, it plays a key role in the story Where the winds meet And with your development is one of the basic activities.

    Although there will be only seven types of weapons available at the launch, a personality in which war designer Zen has admitted that “is not a large number”, they are well different. He says, “Players can experience all kinds of construction and different types of super -fighter fighter. Some weapons are heavy and heavy, and some of them are more flexible and light and easy to use.” “Our goal for all of them is to be easily available for our players for all kinds of environment, and face all kinds of different encounters that they may face.”

    (Image Credit: Netz Games)

    The player is also encouraged to equip two weapons at the same time, which changes between a primary and secondary slot. “With these seven different types of weapons, you can get a lot of changes in how they harmonize together,” he added. All kinds of weapons are also proud of unique dynamic images, which helps them to stand further. The motion capture plays a major role in this, emphasizing the fact that Executive Lead designer David emphasized.

    He explained, “We have been preferring the role of the movement’s arrest from the beginning in terms of our combat design.” The most example of this is in such a way that skills, abilities, have been shown in the game. So initially, when we were designing the capabilities we had nominated a style we wanted to express to each of them. Based on this, we tried to find stunt directors, martial arts directors who have worked on the films, and together with them we develop the style for which we develop this style. “

    It also included work with award -winning choreographer Stephen Ting Wai, who is repeatedly accompanied by Legendary Hong Kong film director John Woo. As a martial arts director of the game, it helped bring Chinese filmmaking standards into dynamic images of the game. Evestone Studio also benefited from great internal skills. “Fortunately, we have many members in our team who are great lovers of traditional martial arts,” says David. “So many of our protesters have been derived from the material they ate, including many martial arts and King Fu literature, movies and novels.”

    Within a complete realistic ancient world

    (Image Credit: Netz Games)

    All of this is wrapped in lush and environmental music that indicates the cinema of the game. “Where the winds meet Senior concept artist Zhong Zhou says that a real historical period is established, so we want to represent it. We visited Cafing (one of the major regions of the game), we visited local museums, saw cultural disorders and heritage. Also, we saw the natural scene of this particular area.

    He added, “We have taken a lot of pictures to refer to again. Due to some boundaries, we failed to produce the 3D models using scanning techniques, but we took these pictures for reference. Most importantly, we really look like it.”

    Careful attention was also paid to the formation of each scene. “We give great importance to the characters, people and the environment, because Voxia includes a very important factor: people.” “Voxia emphasizes the importance of bilateral contacts, so when we re -creates these elements, we are influenced by cinema works and old ancient paintings and walls.”

    (Image Credit: Netz Games)

    The past played a significant role in the preparation of music, which is based on traditional Chinese lyrics. Audio Designer Yada launched, “We have two major impressive elements for music.” “The first is a culture. We are influenced by folk music and ancient musical pieces. We collected this material during our research, and we discovered our important maps for music.

    The result is an environmental, but equally authentic virtual world. Realism is further enhanced by basipic sound effects, which is caught through crushed cabbage to the manipulation of all sorts of papers, from crushed cabbage to loose wires. Yeda explained, “It should be very traditional but also natural.

    Even the real weapons were sometimes used: “Not just a sword, because there are many different types of weapons in the game. Sometimes we use a stick, or we swallow sticks. Sometimes these are not real weapons items, we just swallow a book or paper.

    It seems that when Vokya’s great story will make many interesting eyes and sounds Where the winds meet Launch later this year. Get special rewards you can currently register for the game on the official website.

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