Microsoft ASUS ROG is developing a new “Advanced Shader Delivery” feature for the Xbox Wali Hands that can make loading games faster and more tired. The company announced the upcoming feature, with the announcement of the first Xbox branded handhelds and the company’s new compatible launch date, as well as to find out if the games would run well on handhelds.
Shader stitter in PC gaming is a widespread problem that is not on consoles due to their uniform hardware. You have to download shaders for the PC game to ensure that they run right on your specific hardware. Generally, downloads a game sheders when they are launched for the first time, which you can really wait before starting the game, and compile a shader in the background can cause things like framered drops. Microsoft’s system “Downloads Game Sheders Pre -Loads”, which the company says will allow sports to launch 10 times faster, “run smooth, and use less battery in the first game.”
It seems that this new shader delivery system will require some amount of purchase from developers, which means that it will not affect every game at the time of launch. Microsoft is trying to solve the complexity and inability of Windows 11 to increase gaming. In addition to easy access to features such as the Game Bar and Asos Armorit Crete software, the company also says that its handheld version will minimize Windows’s “background activity and delay unnecessary tasks” to dedicate more resources to play.
Microsoft wants these handhelds to succeed, so it makes sense to work. But in a world where the Xbox Home Consoles look like Windows PC, the company is now improving that it can benefit later.


