Eldin Rang praised Director Hortaka Miazaki’s successes with Dark Solies and Blood Bourne Series Games in 2022. When calls came out of the studio’s studio to find more minor spin-off projects, Elodon Ring war director Juna Asiazaki extended his hand-and instructed only the spin of game, Eldon Ring Knight Tree, only of the multi-player.
Knight Trigon is a passionate effort to repeat the Eldon color experience for an under -hour run, where players kill enemies and mini -buses before taking a unique and deadly Night Lord Man. Fastest, meaningful and much more tough than this game, a software campaign in the Night Traigry Multi Player. And although it inherited a lot from the Eldin color, it was designed to scratch the itching of a very different player-this is a coat pressure cooker, which means that the most and the lower moment for which the soul is known.
The games are different in many ways, but the director of the Knight Tree summarized it, saying, “I will describe the Eldin color experience as a more journey, while the Night Terine experience is higher in the battlefield.”
In a part of his interview with Ashesi about his directing in the Night Treyon, we talked about what was kept from the Eldin color and what is left, how the map design has changed compared to development, and has he defeated every boss in the game he has helped.
(Yes, he left them alone.)
Read more: Eldin Ring Knight Trey Early Guide: Accessories not to be destroyed in the first 5 minutes
Q: With its co -opting focus and high speed, the Night Treyon’s game play is different from the playful color. What was kept and what was cut?
Ashesky: Although it is not limited to Eldin, with many of our sports, we maintain this feeling of finding the world and crossing the world. The construction of these RPG systems and increasing your role was certainly a factor of Eldin color we want to keep and move to Night Traigan.
In my view – not what we cut, because the boss’s battles are still a huge part of Aldin – but … we had to provide something new to Night Treyon. We wanted these large -scale boss battles really epic and realized for this game.
From the fatalities of everyday enemies to the biggest owners – to compromise the difficulty in the software game with anyone – especially the Eldin -colored specific challenge level?
Ashesi: These difficult elements in our sports are always under scrutiny, and we always look closely at it. We felt as if we needed to retreat back and review this process, especially with Night Treyon. … (that is) a multi -player -based title, (and) player is constantly developing and changing the level of power on the fly during any session. So you really need to focus on that this power curve and this difficult curve look very closely within each session.
Of course, as I say, we carefully see this approach to the title. This is not just a complete, makeup hard approach. He said, “Eldon color – we went too far in some areas, and I think we have not gone to other areas enough. So we always learn from our plans and past experiences, trying to make a game that makes you feel fair and satisfactory, and when you overcome these challenges, make you realize success.
Grab – I think everyone wants to know your opinion which owners in the Eldon color went too far and who didn’t go enough!
Ashesi: This is not necessarily related to this difficulty, but I understand that in terms of the war system with the Eldin color (which I included enough in the game’s development), where the player feels too much pressure or very limited in this framework and the layout, I feel like it has a difficulty for many players.
This is the place where we felt that we are able to release the valve with a bit of night triggen and allow more players’ freedom and can have more independent experience. So with the Knight Trigon, I understand that there was really something new in the center of the game, though we are using the Eldin color as a base. It really gave us a lot of scope to discover and discover these war systems as to how the player crosses the world. In fact, there is a really inclination to create a fresh experience that does not feel that it is much more tied to the actual game.
Speaking of Trevyal, I could not be the only one who was surprised: Has the game ever suffered a loss? I like to fall below the height.
Ashesky: For a moment, it was a loss to fall on one occasion. We studied it and tried for a while, but we felt as if the game could exist without it. We felt as if the game itself was standing and it did not need it to feel sensational or to feel treacherous in other areas of the game.
What is other things that players may be surprised to find out whether they were cut during development or something was made different?
Ashesky: I would say that an example of this is the changes in the region that are found in the Night Treyon. At one point, when you play each session, it was thought to have different maps – specific set maps. At one point, we had the idea to try to fall into the same map, and instead it was different layers and changes that occur during this session.
We thought it could be a new challenge that could separate it from the previous and existing sports – giving us a different challenge to work with Night Treyon and provide a different experience of gameplay, as well as expanding each play session by incorporating this layered feature into the characteristics of the letters.
We were looking for it and the way each session was finished. When we tried it, we felt as if there was no correct answer. There is no right way you can do it. It depends only on the game. And he presented a new and interesting challenge for us and once again, a way to spice the new gameplay in Night Traigan.
It is interesting and looks like a lot of growth in the game experience. Was Knight Tree as a whole -shaped game like Eldin color?
Ashesi: In one word, no. Night Treyon was always considered a small, mild title than the choice of color. But to give it a little context, during the development of the Elden color, I expressed interest in directing my own title, and it was picked up by Miazaki and other staff, and I was given this opportunity.
(Since I was) a new director, we wanted to take things from a small scale and a small point of view and start with a strong base with Aldin color. Of course, after receiving this experience as a director, I love in the future to start completely from the beginning and get my own project and see where it can go according to the scope, so I am also looking forward to this opportunity.
Now that you’ve finished the Night Treyon, what’s your favorite part of it?
Ashesi: There are many good things to choose, which I like about the game. But I think we, especially with Night Terine, have received the honor of being one thing, that is, there is a feeling of being both accessible and light in terms of RPG, but also has quite involved and in depth enough if you want. I think this is an area we have been able to kill well.
And what have you and the moody software learned from making a night trigger?
Ashesi: I think there are many experiences that we can take forward in future projects. Particularly one thing that I think is really successful and really valuable to work is this new approach to the character and character design, from the point of view of both gameplay and statement.
I think this is a truly unique aspect of Night Treyon, and it can be developed even more with our future titles. The characters feel unique and interesting in their game style, as their control translates into their unique game sense, and also how you as players find and discover their backpacks and stories. These are the areas that make Night Treyon separate from other titles, and I think this is something we can definitely improve and improve to move forward.
Great The last question I defeated the final boss yesterday, and I just want to know that: In fact, have you defeated every boss and the ultimate boss yourself?
Ashesi: Yes. I hope you can be assured to know that I have defeated all the owners of the game. I have seen everything in a multi -player and as a solo player. So I want you and the players to know that this is very possible, and I want you to be confident to try yourself.
And in terms of secrets and a story, I think there is a lot for the players who invest in it so that they can be naked, and I hope you are looking forward to experimenting with everything to the Night Treyon offering.
Just to clarify: You lonely to every boss in the game?
Ashesi: Yes. And without any aviation.
Aldin Ring Knight Trey launched PC, PS5, PS4, Xbox Series X/S and Xbox One Consoles for $ 40. The game does not need to play this game to own the original Eldin color.
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